Please enable JavaScript to experience the full functionality of GMX.

Final Fantasy VII Part Three development not been affected by Xbox’s ‘lack of memory’

Final Fantasy VII Part Three development not been affected by Xbox’s ‘lack of memory’

The development of Final Fantasy VII Remake Part Three reportedly remains on track despite concerns about Xbox hardware limitations, according to the game’s director.

FF VII director Naoki Hamaguchi dismissed worries that Xbox’s memory constraints have disrupted development or forced compromises.

While Xbox Series X/S devices have long been criticized for having “less usable memory” than competing hardware, Hamaguchi said the team has engineered workarounds to ensure parity.

He explained to Easy Allies: “We’ve made adjustments in memory allocation and engine work … but those are things we always do across platforms. It’s not like we’re being constrained suddenly.”

Developers, he said, designed the game’s systems from the outset to tolerate differences in memory bandwidth and available VRAM across consoles.

The director added that while the Xbox versions may have fewer “free bits” of memory, the rest of the game’s structure - from streaming pipelines to asset loading - is insulated from those disparities.

As a result, players on all platforms should expect comparable performance, graphical fidelity and content.

Some observers had speculated that Part Three might ship with a scaled-down version for Xbox, or that loading times or texture resolution would be downgraded to accommodate memory constraints.

But Hamaguchi pushed back, affirming that the multiplatform approach was never a limiting factor.

He said: “We don’t see this as an issue that’s impacting the design or scale of the game.”

While Square Enix has yet to confirm a firm launch window, development progress remains strong.

Sponsored Content

Related Headlines