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Nvidia chief says he 'doesn't love AI slop' after DLSS 5 criticism

Nvidia chief says he 'doesn't love AI slop' after DLSS 5 criticism

Nvidia CEO Jensen Huang has admitted he isn't a fan of "AI slop".

The chief of the AI chip maker firm has opened up after controversy around its newly announced AI-powered DLSS 5 tool, which has been criticised in the gaming world.

Speaking to podcaster Lex Fidman, Huang said: "I think their perspective makes sense, and I can see where they're coming from, because I don't love AI slop myself.

"You know, all of the AI-generated content increasingly looks similar, and they're all beautiful, and I can... so I can... I'm empathetic to what they're thinking."

However, he dismissed fears that DLSS 5 could turn video games into AI slop, noting that the tool is under the control of game developers.

He added: "DLSS 5 is 3D-conditioned, it's 3D-guided. It's ground truth structure data-guided.

"The artist determines the geometry, we're completely truthful [to the geometry in every frame].

"It's conditioned by the textures, the artistry of the artist. And so every single frame, it enhances but doesn't change."

DLSS 5 was announced on March 16, which NVIDIA describing it as their "most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018".

In a press release, the company added: "DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials.

"Bridging the divide between rendering and reality, DLSS 5 empowers game developers to deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects."

Nvidia detailed how the technology can enhance features like sheen on fabric, the way light interacts with air and more, without changing the structure of the original scene.

And they explained: "DLSS 5 provides game developers with detailed controls for intensity, colour grading and masking, so artists can determine where and how enhancements are applied to maintain each game’s unique aesthetic.

"Integration is seamless, using the same NVIDIA Streamline framework used by existing DLSS and NVIDIA Reflex technologies."

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